I made this Cottage House by first blocking out the house in Maya, then went into Zbrush for more detailed objects. After that I went in and started UV mapping all of the objects. After all of the objects were UV mapped appropriately, I started to create my materials/textures using a combination of Substance 3D Design & Painter. And then after that, I open Unreal Engine and prepare all of the materials and asign them to their respective mesh. And finally, I end it with some foliage, fog and lighting to tie the whole vibe the reference gave.