I made this lamp using Maya first, to get the initial shape done (and also the low poly version), after I got the shape done, I went ahead and imported the model into Zbrush, where I sculpted the details. After I finished making the details, I sent the model into Substance Painter, and texturized the lamp starting off by using a smart material, and modifying it to make it look like the concept. And finally, after I was done texturizing the model, I sent it to Marmoset and rendered it.
Original Concept by: Ruslana Gus